Frequently Asked Questions

Licensing & Purchasing

Yes. Both Beyond Typicals and Civil Engine offer 30-day trials. Choose the product you want to evaluate and follow the sign-up instructions. If you need Cloud Access for your evaluation, confirm that it is enabled for your trial. View plans and trial options.

Contact us if installation delays, project timing, or other circumstances prevented you from properly evaluating the software. We can review your situation and discuss whether an extension is available.

 

Monthly and annual individual subscriptions are available, along with Enterprise licensing for organizations that need shared access. Visit our pricing page for current rates, or contact us for an Enterprise quote.

 

While credit card is the preferred method of payment, we have multiple options to pay for our software including ACH/EFT transfer, physical check, wire and working with our growing list of resellers. Contact us for an invoice for a purchase.

After signing up for a free trial or completing a purchase, you will get an email with a Subscription ID which is used within our products to activate the license. If you do not receive the email, please check your spam or junk folder or contact us. All application downloads include the same full version of the software, which displays watermarks if no Subscription ID is entered. The free trial or paid subscription Subscription ID simply removes the watermarks.  Some advanced features are disabled when no Subscription ID is entered.

Each individual license purchase is ‘per user’ and limited to use on two tracked devices per our EULA.

Multiple licenses can be purchased with a single email address. Our licensing system only uses the Subscription ID to activate the application, not the email.

Our enterprise plans offer virtual floating licenses, bulk discounts, seat managers, and premium support. For more information about our enterprise licensing, please contact us.

No. The two-device allowance is for one authorized user, such as someone using an office computer and a laptop. Coworkers who need access should have separate individual licenses or use an Enterprise floating license.

Absolutely. You can purchase a variety of licenses using the same account by adding multiple license plans with the same email. 

We also offer enterprise licensing which includes shareable floating licenses, bulk discounts, seat managers, and premium support. Please contact us for more information.

Furthermore, we can also work directly with you to add multiple subscriptions to your account if you would prefer. Just contact us.

Yes, but only for yearly licenses – not monthly. We can provide formal quotes and invoices and work with your purchasing team or software reseller. Payment options include credit card, ACH/EFT, check, and wire transfer. Contact us to discuss your purchase-order requirements and requested payment terms so we can confirm the details.

 

An individual license is assigned to one authorized user. It may be used on up to two tracked devices for that person.

An Enterprise floating license allows authorized users to share access, up to the number of concurrent seats purchased. For example, one floating seat allows one person to use the software at a time.

 

Yes. The purchasing account can be managed by an IT or administrative contact while the software is used by the designated employees. The account manager can manage subscriptions and provide each user with the appropriate Subscription ID for activation.

Yes, licenses can be reassigned when responsibilities change or an employee leaves. A reassignment should represent a change in the authorized user, rather than rotating a single individual license among multiple people. Contact us for help with a transfer.

The Subscription ID is the 17-digit code used to activate a license and remove watermarks. Your Subscription ID is available in your onboarding emails as well as in your account. To access your account, click the MANAGE ACCOUNT button at the top of the Beyond CAD website. Use your email and the password received upon activation to log in to your account. Within your account you can see information about any subscriptions including plan name, Subscription ID, renewal date, payment information and more.

After signing up for a free 30-day trial or purchasing a subscription, you will receive an email with instructions to download and install our applications. If you do not receive the email, please check your spam or junk folder or contact us. We understand that IT/IS guidelines are different for nearly every company and agency, so we have multiple options for download and distribution.

Yes. You can upgrade or downgrade any subscription within your account by clicking the MANAGE ACCOUNT link at the top of this website. You can also cancel or pause your subscription via MANAGE ACCOUNT.

If you have any issues or need assistance, we will be more than happy to help you. Please reach out to us here.

Yes. Contact us for a prorated quote to add a license that renews alongside your existing subscriptions. We can also help review whether additional individual licenses or an Enterprise plan better fits your team.

Renewal arrangements depend on your subscription and payment setup. Check your account and renewal notices to confirm the next renewal date and whether automatic payment is enabled. Contact us before renewal if you need to change your payment method, license count, or billing arrangements.

Use MANAGE ACCOUNT on the Beyond CAD website to review the options for your subscription. Monthly plans can be useful for intermittent project needs. If you have an invoiced or Enterprise arrangement, or need help understanding when a change takes effect, contact us.

 

Contact us about student, educational, or multi-license needs. Tell us who will use the software, how many people need access, and what you plan to use it for so we can discuss available options.

Beyond Typicals

Beyond Typicals is a revolutionary drag-and-drop 3D typical section creator first published in early 2022. Beyond Typicals makes street design and visualization so accessible that you can become proficient in hours and design roads in minutes. 

Beyond Typicals is a desktop application available only for Windows devices, though we also offer a cloud-based version accessible through a web browser at an additional cost which also allows for Mac/iOS compatibility.

Beyond Typicals Version 4.0 (BT4) was officially published October 1, 2026 after extended Beta and Early Access phases.  BT4 boasts new features, enhanced functionality, and better performance, and is our recommended application for any transportation typical section visualization.  If you are still using BT2 or BT3, simply use your same Subscription ID in BT4 to access a much more powerful, user-friendly, and photorealistic visualization tool.

Click here for more about the Beyond Typicals 4 launch.

The name of our software development company is Beyond CAD Inc., and Beyond Typicals is our flagship tool. At Beyond CAD, our goal is to make 3D visualization more accessible and efficient for the civil infrastructure projects. Beyond Typicals became our first groundbreaking 3D visualization tool, and we continued on the success of Beyond Typicals to make additional tools that offer the same kind of value to the industry.

Our early adopters may also remember our first tool, also called Beyond CAD – a full-featured CAD visualization engine built on Unreal Engine.  With Beyond CAD you would import 3D CAD files to better visualize civil projects using photorealistic textures, library assets, advanced traffic and more.  Development of the Beyond CAD tool was paused for a couple of years to focus efforts on Beyond Typicals.  Starting in the Fall of 2024, we rebooted the fully functional visualization engine now known as Civil Engine.  

Beyond Typicals lets you build 3D typical sections from scratch by arranging and customizing roadway, sidewalk, bridge, and other section types. You typically start without an existing 3D model.

Work in Civil Engine starts with an imported 3D base model and adds textures, traffic, landscaping, lighting, and other details. It’s suited to visualizing complete sites, intersections, roundabouts, interchanges, and more. Explore Civil Engine.

Beyond Typicals has been designed to be incredibly intuitive, and accessible to transportation professionals of any background – planning, engineering, management, CAD tech, marketing, and more. Many users can figure out how to use most of the functionality just through exploration of the menus, plus some trial and error.

That said, all Beyond Typicals users have free, unlimited access to Beyond CAD University, which provides on-demand learning resources, support, and training. Beyond CAD University houses many tutorial/instructional videos, and we are always adding more as we add new features.  We encourage all new users to dive into the Beyond Typicals Tutorial Series when getting started.  If you still have questions or run into issues, feel free to reach out and our support team can help.

Beyond Typicals produces high-quality, animated 3D visuals, and is best used on a device with a powerful GPU.  To see our minimum and recommended specifications, head to the Download page and scroll close to the bottom.

No. You can build your first typical section using the pre-made sections and assets included in Beyond Typicals. Start with a simple project, adjust its dimensions and appearance, and use our tutorials to learn additional tools. Explore Beyond Typicals.

Yes. Many sections and assets include controls for materials, colors, scale, and placement. The available controls depend on the selected item. Imported assets may need preparation in the original modeling software to make individual surfaces easy to customize.

Use the label controls associated with the section or folder in the Section Hierarchy. The total width dimension controls are accessed through the folder label button at the top of the hierarchy. V4 also includes new section-label font size settings.

Yes. Beyond Typicals Version 4 includes the Custom Section Creator, which lets you build reusable section types beyond the presets. You can also adjust existing sections and import custom 3D assets. Explore Version 4 features.

Yes. Version 4 includes a Streetmix importer to help bring a Streetmix layout into Beyond Typicals. After bringing it in, review the section and refine its assets, materials, labels, and other details for your visualization. Learn about the V4 tools.

Beyond Typicals is limited to short, straight-line typical segments of roadway. You can add details such as crossings, driveways, and median features, but a complete intersection, roundabout, or curved alignment is generally a better fit for Civil Engine.

Yes. Beyond Typicals includes tools for bridge sections, sloped surfaces, underground utilities, and project phases. Combine sections and assets to show existing conditions, proposed alternatives, or construction stages. Layout Mode lets you present multiple phases together.

Yes. Photo compositing lets you combine your 3D typical section with an existing site photograph. Match the model’s camera angle and scale to the photo, then adjust the blend to show the proposed improvements in context.

 

You can create rendered images and animated videos for presentations, public meetings, proposals, websites, and other communications. Transparent-background images are also available for use in layouts and graphics.

You can import custom 3D assets, including compatible OBJ and FBX files. For models created in SketchUp, export to one of these supported formats first. You can also contact us with an image or description of the asset you need so we can suggest an approach or discuss custom asset resources.

Users and potential users of Beyond Typicals are often very passionate and know how powerful this product can be. This passion also usually comes with section, asset or feature requests. 

Without this feedback, Beyond Typicals would not be as useful as it is today, so we highly encourage any feedback or special requests. We even built a public roadmap where you can see our development plans.

View the Beyond Typicals roadmap here.

Our version release schedule varies. In October 2026, we published a major V4.0 upgrade that was roughly 18 months in the making.  There is currently no firm timeline for V5 update, but we hope to begin work on this after releasing Civil Engine V2 in sometime in 2027.

All version updates are included at no additional cost to our customers, and users are not obliged to download new versions. Auto-updates can be enabled if the application is downloaded via the Epic Games Launcher.

Our Beyond Typicals roadmap available here.

Civil Engine

Civil Engine is a specialized 3D visualization software designed for transportation and other civil engineering projects. It enables professionals to create high-quality visualizations quickly and efficiently without the need for prior technical expertise in 3D modeling or media production.

Civil Engine is designed for civil engineers, planners, designers, and visualization specialists who want to streamline the process of creating detailed 3D renderings and animations for transportation and other civil infrastructure projects.

We are extremely focused on making Civil Engine fit its purpose of a more efficient 3D visualization engine for transportation and other civil projects. Our goal is to make users with high quality base models go from import to fully visualized and photorealistic image and video renders (or interactive demos) as efficiently as possible. Because of this, other potential uses of this technology will likely not be a priority. For example, because we are focusing soley on 3D visualization with Civil Engine, we don’t plan on having ‘BIM’ or design functionality like quantities, cost data, measuring systems, publish to CAD or PDF or other features more common with BIM and design software. Civil Engine is also not focused on GIS so global geolocation, data visualization, direct DEM support, or other GIS features also are not a priority.

We recognize that some potential users may prefer Civil Engine to include more non-visualization features or offer greater flexibility in integrating with other workflows. However, our mission is to create a highly efficient 3D visualization engine specifically for transportation and civil projects, and we remain focused on achieving that goal. We understand that Civil Engine may not be the right fit for every use case, and we fully respect those who choose alternative solutions that better align with their needs.

The Beyond CAD team launched Beyond Typicals in early 2022, achieving successful adoption for 3D design and visualization in transportation planning and engineering. While Civil Engine also enables efficient 3D visualization for transportation and other civil projects, the two tools are fundamentally different.

Beyond Typicals operates on a “Section” paradigm and requires no prior data or models to get started. It is designed for straight sections ranging from 50 to 1,000 feet.

Civil Engine, on the other hand, follows a “Base Model” and “Asset” paradigm. Users must begin with a high-quality 3D base model, which we recommend preparing in SketchUp, OpenRoads Designer, or Infraworks before importing into Civil Engine. Unlike Beyond Typicals, Civil Engine can visualize a wide variety of transportation and civil projects, including intersections, roundabouts, interchanges, and more.

We anticipate many Beyond Typicals users purchasing licenses to Civil Engine and plan to offer bundle promotions accordingly for more affordable purchases. Reach out to our sales team if interested in purchasing both tools.

There are a number of 3D visualization engines and workflows that can be used for a variety of project types. Many of these are built for architecture, video games or other industries or are complex and require a high level of expertise in 3D visualization and art. Civil Engine differs as it is built specifically for transportation and other civil engineering type projects and with a lower learning curve that complex 3D visualization software. Features like advanced traffic with intersection controllers, a linear Path system for placement of elements such as barriers and pavement markings, dynamic assets like construction equipment and traffic signals, Path cameras, Explore mode (walk/ride/drive your project), a 3D asset library built for transportation projects and a host of other features separate Civil Engine from these other tools and workflows.

That said, Civil Engine is not designed for any industry other than transportation and other civil projects and will likely not be the best option for architecture or other industries. Also, those using more complex and advanced workflows (like 3ds Max to Unreal Engine, for example) may find Civil Engine limiting and might not be the best option for these more advanced creators. Civil Engine is a very specific tool for a very specific user, and we understand that it may not be the best option for some users trying to visualize their projects.

Over the past three years of offering Beyond Typicals, we’ve learned valuable lessons about pricing and licensing. Our goal is to make our software accessible and affordable for users while maintaining a highly focused product that stands apart. Civil Engine is designed to save users hundreds of hours annually through efficiencies that are unmatched by other tools.

Creating and refining this product has required thousands of hours of development, and we will continue investing in its improvement and support in the years to come. The revenue generated from sales enables us to sustain this commitment and deliver ongoing value to our users.

For 2025, the pricing for Beyond Typicals will be $2,099 per year for individual licenses. As Civil Engine is a more robust and advanced product, we are offering it at $3,099 per year for individual licenses. For organizations interested in floating enterprise licenses, please contact us for more information.

We plan to offer several promotions in 2025 for Civil Engine pricing including existing customer, bundle and upgrade promotions.

Civil Engine is a powerful 3D visualization engine built on Unreal Engine, requiring high-performance hardware similar to what is needed for high-end video games. For optimal performance, we recommend:

  • GPU: An NVIDIA RTX 3070 or better. While this is our minimum recommendation, having the best GPU possible will provide a smoother and more efficient experience, especially for larger projects.
  • RAM: At least 16GB of RAM, though more is ideal for complex visualizations.
  • CPU: A modern multi-core processor is recommended to handle the software effectively.
  • Storage: At least 30GB of free storage, along with adequate space for large project files and renders. SSDs are preferred for faster file access.

For users without access to high-end hardware, we will be offering Civil Engine Cloud, enabling browser-based usage. While this eliminates the need for powerful local hardware, there are important limitations to consider:

  • File Handling: You will need to upload base models and assets before importing them into the project.
  • File Downloads: Rendered images and videos must be downloaded, and these files can be significantly larger than those typically seen with Beyond Typicals.

Both options provide a robust visualization experience, but a high-performance local setup is recommended for the most seamless and efficient workflow.

Start with a 3D base model (import .fbx or .obj file types only) that represents your project’s ground surfaces and design geometry. Import that model, then add photorealistic materials, traffic, landscaping, assets, and presentation details. The quality and organization of the base model have a major effect on the final result.

 

Civil Engine supports OBJ and FBX files for base models and imported assets. Native design files generally need to be exported or converted first. IFC is not currently a supported direct-import format, but we are evaluating this and other base model filetype importing for future version updates. See the Civil Engine base modeling import guidance.

 

We recommend SketchUp, Autodesk Infraworks, or Bentley OpenRoads Designer for preparing and organizing base models. Other applications may produce usable OBJ or FBX files, but results depend on their export settings. Preparing a small test model is a good way to confirm your workflow before exporting a large project.

Check the units used during export and make sure they match the import settings. Different programs can also use different axis orientations. Test the scale against a known dimension before adding traffic and assets, and use consistent settings for additional model imports.

See more best practices on base modeling.

Import results depend on how the source application exports materials and geometry. Keep an OBJ file together with its associated MTL file and texture images. Where you need separately editable surfaces, assign distinct materials before exporting. Source layer names may not carry through as selectable names in Civil Engine.

No. Prepare the roadway geometry, sidewalks, curbs, and other ground surfaces in your modeling or design software first. Civil Engine then adds visualization details on top of that base model. Its paths are useful for traffic, markings, and repeated assets; they don’t replace a roadway design model.

Yes. Civil Engine includes traffic paths, intersection controllers, and phasing tools to help communicate vehicle, pedestrian, bicycle, and rail movement alongside project stages. The available traffic behaviors depend on the software version and project setup. Explore Civil Engine’s tools.

Use Publisher for more control over your video, including camera sequences and phasing. If the basic rendering controls don’t provide the duration or flexibility you need, Publisher is the next place to look. Our tutorial library can help you get started.

No. Civil Engine does not export completed scenes, library assets, or textures as editable 3D content for other applications. Use its rendering tools to produce visual outputs. Many included assets and materials are licensed specifically for use within Civil Engine.

Reduce unnecessary model detail and avoid placing more vegetation or assets than the presentation needs. Place groups of paths and/or assets in folders in the hierarchy and turn their display off when it’s not necessary to see them while working on other parts of the model. Use lower-quality Editor Settings while you work, and test a short render before producing a full video. If a file repeatedly crashes or won’t reopen, preserve the original and contact support with your software version, hardware details, and a description of the issue.

Setup & Technical Support

After signing up for a free trial, you will receive an email with instructions including a link to the Download page with links to two options for downloading and installing: the Epic Games Launcher, and a zipped folder download.

If choosing the zipped-folder option, fully extract the downloaded folder before running the application. Check the prerequisites and involve your IT team if administrator permissions are needed. Updates to zipped-folder installations require downloading the updated version. After downloading and activating the newest version, you can delete the extracted folder containing the previous version(s) from your device.

Both products use real-time 3D graphics, so a capable dedicated graphics card is important. Larger Civil Engine projects can also require more memory and storage. Review the current hardware requirements for your product before purchasing a computer or deploying the software.

Look in your trial or purchase confirmation email, or have your account manager open the subscription’s Plan Details through Manage Account on the Beyond CAD website. The Subscription ID activates the application; your website email and password are used to manage the account.

Confirm that you’re using the correct product’s Subscription ID and that no extra spaces were copied into the field. Floating-license users should also complete the required ‘Name’ field when first activating the software. If the error continues, send support the exact message and your application version.

An individual license tracks up to two devices, including previously used computers. Your account manager can open Plan Details and use Logout to remove an old tracked device. This frees a device slot for the same authorized user; it does not turn an individual license into a shared license.

Start with Beyond CAD University for tutorials and workflow guidance. For direct assistance, contact our support team with the product name, version, desktop or Cloud Access method, and a screenshot or description of the problem. For project-specific issues, let us know if you can share a sample file.

Tell us what you’re working on. We can help you choose the right product, troubleshoot a problem, or find a workflow for your project.

Contact Our Team • Schedule a Demo • Explore Tutorials

Cloud ACCESS

Cloud Access lets you run the software through a web browser on a remote computer. It can help when local hardware or installation restrictions make desktop use difficult. It is an additional access option, so check your plan or contact us to confirm availability and pricing. Learn about Beyond Typicals Cloud.

Yes, through Cloud Access. The desktop application runs on Windows. For Mac use, Chrome is the supported browser described in our Cloud guidance; Safari is not supported. A suitable mouse and keyboard are recommended. See Cloud requirements.

No. Cloud Access is not permanent cloud storage. Upload the files you need for a session, then save and download your project and rendered outputs to your computer. Files on the remote device are cleared when the session ends. Read the Cloud file-handling details.

Custom models and textures must be uploaded and embedded into save files before the Cloud Access remote application can use them. Assets and Base Models that depend on separate texture images may need additional preparation, since the remote application cannot reference files stored on your computer. Test your custom assets early, especially when moving a project between desktop and Cloud Access.

Cloud Access uses a shared pool of remote computers, so a session may take time to start or be queued during busy periods. Inactive sessions can time out. Save and download your work regularly. If access repeatedly fails, contact support with the message shown and your browser details. Learn more about Cloud sessions.

 

Our support team can assist with adding Cloud Access to your Beyond Typicals or Civil Engine free trial on our back end. If you need assistance, please contact our support team.

Beyond Typicals’ smaller project files and simpler workflows make it a better fit for browser-based use. Civil Engine often involves large imported models and separate texture files, which can be more difficult to upload and manage in a Cloud session, particularly without cloud storage. For the best experience, we recommend running Civil Engine on a Windows computer that meets our hardware requirements.

If you need Cloud Access for Civil Engine, contact us to discuss your project and whether it may be a suitable option.

Beyond CAD Inc.

Beyond CAD Inc. is a U.S. based software publisher focused on building better 3D visualization and planning tools for civil and transportation. Beyond CAD Inc. (formerly Beyond CAD LLC and Beyondware)  and was founded by licensed civil engineer Sam Lytle, PE. 

Click here to read more about Beyond CAD Inc.

Click here to read about or transition from Beyondware to Beyond CAD Inc.

In 2010, Sam Lytle started with the Nevada Department of Transportation as a rotating engineer after graduating with a Bachelor of Science degree from the University of Nevada, Las Vegas in civil engineering. It wasn’t long before he realized that he had spent years studying to become an engineer, only to discover that engineering and computer aided design (CAD) did not excite him and was not what he was hoping for. In 2011, Sam discovered a love for 3D visualization and, with it, a potential opportunity to hopefully get out of design, stay in the industry, and not throw away years of preparation to be a civil engineer.

An opportunity to move beyond CAD.

Read the full story by founder Sam Lytle, PE here.

Beyond CAD is a software publishing company that operates remotely. We are based in the United States with employees throughout the country and plan to continue growing remotely throughout the US in the coming months and years. 

We employ software engineers, technical experts and artists. Furthermore, we also occasionally use overseas talent as contractors for one-off projects. 

We utilize the latest coordination, planning and development management tools to ensure efficient development and support for our users.

We release updates for our software that include new features, assets and bug fixes. While we have occasionally released updates as often as every month, we have slowed the pace of our patch release schedule starting in 2023.

Here are some of the recent improvements we’ve been excited to announce:

  • Beyond Typicals Version 2.5 (September 2023): Introduced the Cloud access add-on option, as well as other improvements like saving paused traffic in place, keyboard camera controls, and automatic backups.
  • Beyond Typicals Version 3.0 (May 2024): New Dynamic Assets for improved customization/realism, enhanced multi-section editing and new copy/paste functionality for faster builds, plus new sloped lane sections.
  • Civil Engine Beta (February 2025): The first beta launch of Civil Engine, featuring many updates from Alpha including new path presets, new material textures, new dynamic assets, intersection controllers, and GANTT chart phasing.
  •  Civil Engine Beta 2 (March 2025): An updated beta version for continued testing and feedback including bug fixes, powerful new features like Areas and the Video Sequencer, and new UX improvements like hotkeys, enhanced traffic and intersection controllers.
  • Civil Engine V1.0 (May 2025): The first official release of Civil Engine, bringing photorealistic 3D visualization to transportation and civil projects with animated traffic, customizable assets and materials, construction phasing, and image and video rendering.
  • Civil Engine V1.1 (August 2025): New traffic calming, bridge, and retaining wall asssets; import/export customized paths and areas; plus new video render formats and improved rendered outputs
  • Beyond Typicals Version 4.0 (October 2026): Streetmix importer, Custom Section Creator, expanded asset and texture libraries, constant slope sections, advanced traffic distribution, improved striping placement, rotate phases in Layout Mode, and lots more.

Civil FX was a 3D visualization studio founded by Sam Lytle in 2014. In August of 2020, the Civil FX brand and visualization  services team was acquired by Parametrix Engineering. Sam Lytle retained the rights to Beyond CAD (previously Vision) as well as the development team and started Beyond CAD LLC as a software publishing company to continue the Vision journey. This acquisition not only helped in the funding of Beyond CAD but it also allowed a close relationship with a forward thinking and important company in Parametrix.   

Civil FX represented an invaluable opportunity for Sam to learn the needs of the future users of Beyond CAD by working on hundreds of projects and for dozens of clients over the years as well as multiple projects to build and refine the technology for clients that now will be integrated into this software.

Learn more here.

Civil FX continues to offer premium 3D visualization services for infrastructure and transportation.

Yes. A demonstration is a great way to discuss your project, compare the products, and see a relevant workflow. Visit our demo page to find an available appointment.

Sometimes, depending on the size and scale of the request.  Our team is usually capable of providing simple custom assets as part of general software support and customer success.

For larger visualization needs, our Certified Service Providers offer services such as base model preparation, custom asset creation, and project visualization.

Contact us to discuss your needs and find an appropriate resource. Custom production work is scoped separately from software support.

Yes. Contact us for a current W-9, vendor information, or assistance with procurement and security questionnaires. Let us know which product you’re considering and whether you plan to use desktop or Cloud Access so we can address the relevant requirements.

Information Security

Beyond CAD’s underlying security philosophy is to collect as little data as necessary. We only collect names, email addresses, and license access data for license administration. Beyond CAD does not access or store any other information or files, including save files (.btyp or .ce files) or rendered outputs (image and video files).

Our Cloud Access option also does not save data between sessions, requiring users to proactively download files to their computers.

Only the users of Beyond Typicals and Civil Engine have access to the files they create. Beyond CAD does not access or control any customer-created files, such as .btyp or .ce files. The software is designed for customers to create section renderings independently.

Beyond Typicals and Civil Engine are primarily PC-first applications that users download and install on Windows PCs. A Cloud version of each tool is available at an additional cost, which operates in a browser using a ‘cloud GPU’. The Cloud version does not feature file storing or sharing capabilities; users must manually download files after each cloud session.

Currently, Beyond CAD does not hold SOC2 certification but is evaluating the benefits of investing in such compliance. This consideration is based on our minimal data collection scope and the security confidence expressed by our existing customers.

Beyond CAD’s terms are outlined in the legal and privacy statements on our website:

Software License Agreement

Beyond CAD Inc. Website Privacy Policy

Customers can use Beyond Typicals and Civil Engine for any purpose without restrictions from us on how the visuals created are used.